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This is probably boring to you

But it's not to me!

Although I love creating and writing RPGs and I can't wait until D4: Basic is complete, there are a lot more things that go into getting a game released then just writing it.

I'm talking about things like company management, creating this website, creating this very blog, setting up finances, find suppliers, a printing company, etc, etc.

Luckily I find a lot of these things almost as fun as writing the game itself. For instance today I used Google Apps to establish our companies unified email and calendar. Behold! my new E-mail address: This email address is being protected from spambots. You need JavaScript enabled to view it.

Along with this This email address is being protected from spambots. You need JavaScript enabled to view it. can be used for general info (this will be posted on the site very soon)

I'm just happy things are constantly coming together and getting done.

What's next? Finish the main rules. I'd say I'm about 80% done writing them and getting closer everyday. The general layout is also complete for the rules. Once they're edited they're good to go. At that point we'll be looking for play-testers. 

Keep a lookout soon for a way to sign up. (I'm sure it'll be fun to compete against 5e D&D play-testing, haha!)

Cheers.

www.twokingsgames.com is born!

Things keep getting exciting.

 
Two Kings Games now have their own website as well as a fancy new URL. There's not much there but check it out: www.twokingsgames.com

 
The online store is prepped and ready to go for production even. That's probably one of the most exciting things. Once production of the game is finished, in at least PDF form, we can start selling it. Heck, we can even put up some pre-orders as production gets closer and closer to being complete.
 
But there's still a lot to do before we're to that point. 
 
In the meantime keep an eye on the site because we'll be adding more and more content. There's some whispers of forums even, although that's far from a priority at this point.
 
Things keep chugging along and I'm sure you'll all be holding your very own box set of D4: Basic before you know it.
 
Game on!
D4: Basic Web Logo

Going to pieces over The Game Crafter

I'm excited. I got in some game pieces today. Ones that are going to be in the box set of D4: Basic.

I'm not sure why these makes me so happy, I guess it's the solidification of seeing the game come together. Watching all the pieces work and fit together. 
 
So freakin' exciting.
 
I have to give props to The Game Crafter. I'm not planning on using their amazing looking publishing services since they don't fit what I'm trying to do completely. But I have to say after a good amount of online research their parts are very well crafted and the best prices I can find on the net. In fact after seeing  the pawns I got in today I've decided to switch out another material (glass bead) I was going to use for a slightly more expensive pawn of a different type. 
 
I fear the day The Game Crafter is no more.
 
Game on!
D4: Basic Dice and Pawns

Teetering on an edge

Here I am.

I'm probably less than a couple of months away from having a real good prototype in my hands.

I definitely have more then enough to be able to run multiple D4: Basic games.

I know I have something great on my hands.

Gary Con is right around the corner.

I feel like I'm on an edge of a cliff.

Looking down below I see a wide crazy chasm of uncertainty and I can feel a both fear and excitement welling up in my throat.

Looking backwards I see the safe level plain I've been traveling on for the last 30 years of my life.

I'm convinced that there must some point in a game designer's life where he or she has to decide to take that step and throw themselves fully into it all.

Now, I know that someone doesn't have to do this in order have at least some level of success. But I suppose the decision that needs to be made what level do you want to strive for? And if this level is strived for will it be worth it in the end?

Can I picture myself in that role of the struggling game designer/publisher? I would love it! But right now my life wouldn't be to handle such a huge change. Three kids and a wife to take care of and my income keeping it all afloat.

Now, with that said, how well can I walk that line, the edge of the cliff, without either running away from it screaming or accidentally falling off the other side?

I feel this huge pull to make it to Gary Con this year and try and get a round of D4: Basic going in order to show it off. To attend it'll cost me roughly $500-$600 and that includes staying with a friend. That's not to mention using hard earned vacation time that should probably go toward to more family oriented affairs.

When bringing this up I usually get the answer: "Get your whole family involved!"

Not as easy or cheap as it sounds.

Can I get things shaking and moving and stay part time forever?

I guess only time will tell.

Quick update: Spent some time tonight revamping my rough draft of the rules for D4: Basic. The hardest part of it all so far? Answering "What is a Roleplaying game?"

I think I'm going to share that answer with all of you. Enjoy.

 What is a Roleplaying Game? 

There is no one way to define a roleplaying game.  Since the creation of the genre and the entire length of it’s lifespan the label ‘roleplaying game’ has been molded, messaged, switched, changed, used, abused, flipped inside out, turned upside down, analyzed, dissected, defined, re-defined, redone, mutated, shifted, discussed, argued over, and most of all loved by millions to even billions of fans in one medium or another. 

Even with all these modifications and changes the true essence of the roleplaying game has always been the same. A synergistic and imaginative way to share, not only a good time with friends, family and strangers alike, but also warmly pit your intellect, wit, and even luck against offered happenings. A cooperative game of going against set odds and matching the player’s mental skill with dangers offered by the creator. 

Among these writings you’ll find another set rules needed to play this particular blend of cooperative roleplaying game. Ones we hope you’ll enjoy for a long time to come.