Two Kings Games

Home of the Steel & Staves RPG

Two Kings Blog

Map madness continues (aka Treaton is born)

Currently I'm working on the first scenario for D4: Basic (we're calling them scenarios instead of "adventures" or "modules" in D4: Basic. When you get to play the game, you'll probably understand why).

The first scenario is going to take place in a small peasant hamlet found in the lands of Baron Brin Torrell that goes by the name of Treaton . You'll be tracking down Lord Torell's "runaway" daughter and I have to tell you my friends, time will be of the essence.

Right now I just got done pumping out my second attempt of the map for the scenario. I'm feeling saucy so I'm going to post the map for comments, ideas, suggestions, etc.

(At the time of writing this I notice that a compass would look nice on the bottom right. I'll have to remember to add that in...)


Hamlet of Treaton

Mazes, Maps and Mayhem

I've been trying and scrambling to familiarize myself with the art of game mapping.

I've been trying to develop is a certain style for D4: Basic maps and one thing my partner and I agree on is that we want to keep things simple. This is a double bonus as far as I'm concerned.

One, I don't have to learn the crazy in depth secrets of "professional" maps seen today in wide spread gaming books. Two, I believe a simple easy-to-use map that's clear, precise and minimizes to what it really is (a map) not only helps players have a ready tool to use but also by giving them the bare-bones necessities on the map allows players to fill in the rest of the details themselves.

In a way this allows the players to take this map and make it their own style in their own imagination in contrast to a over the top graphic image that leaves nothing for players to ponder.

I'm going to dare to post a few samples of maps I've been messing around with. Like I said above these are nothing over the top or special. But that's what we're going for folks.

Also keep in mind that these are my first few attempts so things can be viewed as pretty raw and they're not intended for production. I'm sure as I keep at it I'll come up with new ideas and new tricks to add to my maps, but until then, this is the future face of the D4: Basic map.


Grey Map 1 

Grey Map 2

The Time is Nigh

What am I thinking? I'm not sure what compelled me to start a new game in the middle of writing my first major RPG...but it feels so right!

D4: Basic (D4 for short) is going to be amazing. It's going to be something new and anyone's that played it is crazy excited, including myself. 

So how did this happen? Well fate really. D4 is basically spawned from my horrible attempts to get my children to be excited about tabletop gaming. Although one daughter is showing some interest, I at least have a game in the works that I can be really proud to have created.

The beauty is in it's simplicity. It moves away from leveling but yet still finds a way to drive players to want to succeed. It's as hard as nails, yet rewarding. A 4 year old can play it but not anyone is going to be able to master the game. 

This game is going to speak to people. It's going to appeal to the common person, yet draw in even the most hardcore gamer. 

Oh man. Everyone should be excited.

I need to get to work though. It's so hard to find quality time to work on it. Time where my mind is free to stop the whole world and focus on the game. It's not a horrible thing or anything. I love my family and I totally want to spend time with them but it still makes it hard.

It's going to happen though. It's going to be sold and it's going to be awesome.

That is all...for now.

P.S. We do have things done. We have rules and we have monsters. We have items and we have ideas and things are getting done. Things are being play tested. But there's plenty more to do and it's just not going as fast as my impatient mind wants.